Stick It To The Stickman
As you might imagine, the most popular stickman games mirror what games are generally popular. That means you can expect to find a disproportionate amount of stickman fighting games, 2D platformers, and shooting games in this section. After all, they are the most action-packed titles.
Stick It to the Stickman
Go on dangerous missions with crudely drawn heroes in our selection of stickman games! Made to survive even the roughest tumbles and falls, your stickman can withstand many harsh conditions. Send the 2D character flying over cliffs on a dirt bike, or arm him with rifles for an intense gunfight. If you die in battle, you can get up again instantly. The fun never stops! Go mountain biking, fishing and racing with your hand-drawn pal!
We have stickman games in many different genres. You can ride motorbikes and ATVs across tricky terrain. Avoid spike pits and fields of lava, and drive your vehicle perfectly to reach the finish line. For an action-packed challenge, try playing one of our shooting or tower defense titles! Our collection includes stickman games based on Call of Duty and other famous PC games. A fight can break out anywhere. Battle in war zones, business offices, and tennis courts!
Stick It To The Stick Man is a free action video game for PC by indie developer, Call Of The Void. It is a fast-paced side-scrolling game the features the ever-popular stick man action character model. It revolves around brawler-style gameplay, with some physics-based mechanics added to amplify combat effects.
If you've played any kind of stick man action game before, then getting into Stick It To The Stick Man will be easy and familiar. In the game, you are just another disgruntled stick man office worker trying to get his job back. Of course, it won't be easy as there will be obstacles to face. It is up to you to fight your way back up the corporate ladder again, by any means necessary.
Stick It To The Stick Man is simply loads of fun to play. Take all the other stick man action games that you've played before, and crank everything to 11. It is one of the most refined and polished games of its kind yet. If you have some time to spare and you want to let off some steam, give this one a shot. A must-play.
A stick figure, also known as a stick man, is a very simple drawing of a person or an animal, composed of a few lines, curves, and dots. It is often drawn by children, and known for its simplistic style. On a stick figure, the head is most often represented by a circle, which can be either a solid color or sometimes embellished with details such as eyes, a mouth, or hair. The arms, legs, torso, and abdomen are usually represented with these straight lines. Details such as hands, feet, and a neck may be present or absent; simpler stick figures often display an ambiguous emotional expression or disproportionate limbs, however, most stick figures can be drawn with four or three fingers.
The stick figure is a universally recognizable symbol, in all likelihood one of the most well known in the world. It transcends language, location, demographics, and can trace back its roots for almost 30,000 years. Its simplicity and versatility led to the stick figure being used for a variety of purposes: info graphics, signage, comics, animations, games, film storyboards, and many kinds of visual media all employ the stick figure. With the advent of the World Wide Web, the stick figure became a central element within an entire genre of web-based interactive entertainment known as flash animation. Over a period of more than two decades, stick figure animation impacted and shaped the visual landscape of the internet.
In the early 1920s, Austrian sociologist Otto Neurath developed an interest in the concept of universal language. He quickly established the idea that, while words and phrases could always be misunderstood, pictures had a certain unifying quality that made them a perfect fit for his project. In 1925, Neurath began work on what would become the international system of typographic picture education, or isotype, a system of conveying warnings, statistics, and general information through standardized and easily understandable pictographs. Neurath made significant use of the versatile stick figure design to represent individuals and statistics in a variety of ways. Graphic designer Rudolf Modley founded Pictorial Statistics Inc. in 1934 and brought the isotype system to the United States in 1972.
The first international use of stick figures dates back to the 1964 Summer Olympics in Tokyo. Pictograms created by Japanese designers Masaru Katzumie and Yoshiro Yamashita formed the basis of future pictograms. In 1972, Otto "Otl" Aicher developed the round-ended, geometric grid-based stick figures used on the signage, printed materials, and television for the 1972 Summer Olympics in Munich. Drawing on those and many other similar symbol sets in use at the time, the American Institute of Graphic Arts (AIGA), commissioned by the U.S. Department of Transportation, developed the DOT pictograms: 50 public domain symbols for use at transportation hubs, public spaces, large events, and other contexts in which people speak a wide variety of different languages. The DOT pictograms, or symbols derived from them, are used widely throughout much of the world today.
In the early 1990s, internet pioneer and programmer Tom Fulp began to produce 2D stick figure animations on his Amiga computer for entertainment purposes. Soon, his interest expanded to include simple game design via HTML. Fulp also developed a passion for the Neo Geo series of gaming consoles and was at the time running an online club centered around Neo Geo using the Prodigy web service. In 1991, he created a fan-made magazine for members of the club, which he would continue to produce throughout his time in 7th and 8th grade. The name of this fan magazine was "new ground", a synonym for Neo Geo. Four years later, Fulp launched a small website to host some of his game projects under the name "newground remix". In the years that followed, this project morphed into Newgrounds, one of the most influential hosting platforms for user generated content in internet history.
Tom Fulp started working with Flash soon after the Macromedia acquisition, producing his first game with the software, "Telebubby Fun Land", in 1998. Despite the limited capabilities of the animator, Flash games were unprecedented. The publication of Fulp's 1999 point-and-click Flash game classic "Pico's School" kicked off the exponential growth of the genre's popularity. As a result, Newgrounds soon became a major hub of online activity. In 2000, Fulp introduced a portal system through which users could submit Flash animations and games of their own. Other game and animation aggregator sites such as "Addicting Games" followed soon after, and even older, more niche animation platforms such as "stickdeath.com" and "stick figure death theater" reached wider notoriety.
On April 19, 2001, Chinese animator Zhu Zhiqiang uploaded a 75-second-long video titled "Xiao Xiao" on the newly formed Newgrounds animation portal. Accompanied by bit-crushed audio samples, it shows two simple stick figures fighting with their fists and various weapons over a white background. Inspired by over-the-top, Hong-Kong-style martial arts films, Zhiqiang let his figures perform flips, flying kicks, and a number of other exaggerated attacks and defenses. As the fight gets increasingly intense, more tools including a bow and arrow, rocket launchers, and duplication abilities are added to the mix before the battle comes to a final, violent conclusion. With this simple formula, "Xiao Xiao" quickly became the most popular Flash animation ever created. Spawning countless imitations and "Xiao-Xiao-style" descendants, it turned into the blueprint for an entire sub genre of 2D animation that has garnered hundreds of millions of views since.[when?][needs update]
On December 3, 2005, Adobe Systems Inc. acquired the entirety of Macromedia, once again rebranding Macromedia's now ubiquitous Flash software. Almost a decade earlier, Adobe had turned down an offer to buy FutureSplash in favor of their own Acrobat system. Now, the tables had turned and the corporation was buying flash's new owner for USD 3.4 billion. With this acquisition, the program entered its final and most recognizable stage of development. Adobe spearheaded Flash animation for the next decade and a half, and it was during this period that Flash facilitated some of the most recognizable stick figure animations and games of all time.
Created by animator, YouTuber, and artist Alan Becker, the first episode of "Animator vs. Animation" premiered on newgrounds.com on June 3, 2006. It showed a stick figure fighting to break out of the animation program it was created in. The video has garnered almost 80 million views since its publication. As of March 2023, the series contains five main episodes and a number of spin-offs, among them include the video "Animation vs. Minecraft", which has gained over 305 million views as of March 2022. In total, all of Alan Becker's animation videos were watched over four and a half billion times with the vast majority of them being centered around stick figure animation.
While Adobe Flash was at every point in time the most popular Flash animation tool, there were other competitors, most notably Pivot Animator (formerly Pivot Stickfigure Animator). Created in 2005 by software developer Peter Bone, the program was specifically geared towards stick figure animation. Unlike Adobe Flash, which had grown into a highly complex 2D animation environment, Pivot Animator, with its simplicity allowed virtually anyone to create stick figure animations without requiring any form of expertise. This brought the ability to create and distribute quality stick animations to a much greater audience than before, and alongside Flash, Pivot Animator soon became another central tool for the countless internet users who were caught up in the trend. 041b061a72